BUILD 041 · PASS 32

More road,
less wasted GPU.

This pass tightens the desktop/mobile renderer: stricter mobile pixel budgets, farther desktop range, scheduled shadows, scheduled bloom, less frequent mobile reflection probes, and explicit diagnostics in the in-game Render Optimizer overlay.

Actual renderer changes

  • Mobile auto/high caps are reduced to protect heat and battery.
  • Desktop high/auto budgets increase for cleaner road scenes.
  • Far-scene LOD is stricter on mobile and wider on desktop.
  • Shadow map work is skipped on mobile auto/low and scheduled on mobile high.
  • Bloom work is skipped when bloom is off and scheduled on mobile.
  • Reflection probe updates are throttled on mobile.

Open game ↗ Checklist

Honest status

This is a playable pre-alpha optimization pass. It is not physical-phone FPS certification, not thermal certification, not storefront approval, and not a deployed production change.