BUILD 041 · PASS 32
More road,
less wasted GPU.
This pass tightens the desktop/mobile renderer: stricter mobile pixel budgets, farther desktop range, scheduled shadows, scheduled bloom, less frequent mobile reflection probes, and explicit diagnostics in the in-game Render Optimizer overlay.
Actual renderer changes
- Mobile auto/high caps are reduced to protect heat and battery.
- Desktop high/auto budgets increase for cleaner road scenes.
- Far-scene LOD is stricter on mobile and wider on desktop.
- Shadow map work is skipped on mobile auto/low and scheduled on mobile high.
- Bloom work is skipped when bloom is off and scheduled on mobile.
- Reflection probe updates are throttled on mobile.
Honest status
This is a playable pre-alpha optimization pass. It is not physical-phone FPS certification, not thermal certification, not storefront approval, and not a deployed production change.