BUILD 28 · PASS 20 · COMPATIBILITY KIT
Test the road
before the crowd.
This pass adds a public compatibility and performance-readiness hub for playtesters. It documents browser/GPU expectations, storage checks, recommended launch settings, and manual device-report fields without adding telemetry or pretending to certify every phone, GPU, browser, or driver.
Manual evidence only. No analytics, telemetry, FPS collector, hardware fingerprinting, or hosted reporting service was added. Testers copy/export their own notes.
Compatibility matrix
| Area | Expected path | Current limitation |
|---|---|---|
| Desktop Chrome / Edge | Primary browser target. Launch Check verifies WebGL2, Cache Storage, localStorage and offline loader state. | CI uses Chromium software WebGL; real GPU driver coverage still needs community reports. |
| Android Chrome | Landscape touch play is supported, with portrait rotation guard and local save/export tools. | Physical-device FPS, thermals, and every Android GPU/browser combination are not certified. |
| Firefox / Safari | May work if WebGL2, localStorage, and service workers are available. | Store/package claims should not imply full parity until manually tested. |
| Low-memory devices | Use the lowest visual quality, close extra tabs, and keep standalone/browser exports. | No automatic hardware benchmark or live resource monitor was added. |
| Offline play | The game worker owns only /play/ and preserves saves while caching the complete game. | First launch still requires a successful online load. |